﻿using UnityEngine;
using UnityEditor;
using System.Collections;
using AC;

[CustomEditor (typeof (RememberConversation), true)]
public class RememberConversationEditor : ConstantIDEditor
{
	
	public override void OnInspectorGUI()
	{
		RememberConversation _target = (RememberConversation) target;
		
		if (_target.GetComponent <Conversation>() == null)
		{
			EditorGUILayout.HelpBox ("This script expects a Conversation component!", MessageType.Warning);
		}
		
		SharedGUI ();
	}
	
}
